Power, With Resposibility
RULES PAGE
Ruleset for pEDH, short for Point (system) Elder Dragon Highlander.
1. Starting Life Total, and Required Number of Players. The starting life total for any pEDH game is 40 Life and the required number of players for any one game must be at least 3, and no more than 4 players. This is to save on time, as games involving more than 4 players can get long and confusing. (This is subject to change upon further testing.)
2. The Ban List. All manual dexterity cards (such as Falling Star and Chaos Orb), all ante cards (such as Demonic Attorney and Amulet of Quoz), all un-set related cards (Unhinged, Unglued, Unstable, etc.), and all Conspiracy supertyped cards are banned. Furthermore, Shahrazad is also banned, in order to save on game time.
3. Color Identity Rule. The Color Identity Rule for pEDH is the same as EDH. Cards in your deck must match the color identity of your Commander(-s). For the purposes of the creation of mana while in-game, you may make mana of any color if you have the capacity to do so.
4. Deckbuilding Rules. No with the exception of basic land cards, no two cards may have the same English name.
5. Commander Eligibility Rule. All Legendary Planeswalkers and Creatures are eligible to be your Commander.
6. Global Commander Damage Rule. Commander damage is still at 21 points of damage, similiar to normal games of EDH, however, in order to give Voltron its fair share of the marketplace, Commander damage will instead become global in nature instead of tied to an individual commander. This means that 21 points of damage from all commander sources will constitute a Commander Kill, and this includes if your own commander gets stolen.
6A. Cloning a commander doesn't count, as before. Being a Commander is tied to the physical copy of the card itself.
7. The Infect Rule. A kill by Infect will still register at 10 Poison Counters. This is regardless of the player's life total, or amount of commander damage that the player has taken.
8. Deckbuilding Exceptions. Deckbuilding rules for pEDH, in concert with rule #4 above, still apply, except for Relentless Rats, Rat Colony, Shadowborn Apostle, and Persistent Petitioners, where you are allowed to have multiple copies of that card in your deck.
8A. Rule 8 is subject to change if strategies involving these cards become an issue.
9. Commander Tax. The Commander Tax for recasting your commander(-s) is still 2 generic mana extra for each time it is casted from the command zone.
10. Removal of "The Tuck Rule".
In this commander variant, "The Tuck Rule" is removed. This means: If your commander goes to the bottom of your deck, for any reason, it goes to the bottom of the deck. There is no replacement effect allowed.
11. Wishboards and Sideboards. Wishboards and Sideboards are not allowed, and Wish cards have no effect in pEDH. Likewise, cards that can access a sideboard (such as Mastermind's Acquisition) have no effect when it comes to searching for cards outside of the game.
12. Maximum Starting Point Total and Deck Size Rule. The Maximum Starting Point Total for your deck is 30 points, and your deck must contain exactly 100 cards, to include your General(-s), should you decide to use the Partner mechanic.
This is to reflect the proposed multiplayer nature of pEDH, which is played with at least 3 players, and no more than 4 players play in any one pod, at any given time, in order to save on time. (This is subject to revision upon further testing.)
13. Point System.
Cards that are marked in brackets are cards that are otherwise legal in EDH, but have shown themselves to be potentially problematic and abuse-able.
The current proposed point system is as follows, and is subject to change upon further testing...
Ancestral Recall – 7
Balance – 1
Birthing Pod – 2
Black Lotus – 7
[Demonic Consultation -- 1]
Demonic Tutor – 3
[Derevi, Empyrial Tactician -- 2]
[Emrakul, the Aeons Torn -- 4]
Enlightened Tutor – 1
Flash – 6
[Food Chain -- 3]
[Fastbond -- 2]
Gifts Ungiven – 2
Imperial Seal – 1
Intuition – 1
[Isochron Scepter -- 3]
Leovold, Emissary of Trest -- 3
Library of Alexandria – 1
Mana Crypt – 3
Mana Drain – 1
Mana Vault – 1
Merchant Scroll – 1
Mox Emerald – 3
Mox Jet – 3
Mox Pearl – 3
Mox Ruby – 3
Mox Sapphire – 3
Mystical Tutor – 2
Natural Order – 4
[Necropotence -- 2]
[Paradox Engine -- 2]
[Primeval Titan -- 1]
Protean Hulk – 3
[Recurring Nightmare -- 1]
Sol Ring – 3
Spellseeker – 1
Strip Mine – 2
Summoner’s Pact – 2
[Sundering Titan -- 1]
Survival of the Fittest – 2
[Tainted Pact -- 1]
[Teferi, Temporal Archmage -- 3]
[Tezzeret the Seeker -- 3]
[Thrasios, Triton Hero -- 3]
Time Vault – 6
Time Walk – 6
Tinker – 4
Tolarian Academy – 1
Transmute Artifact – 1
True-Name Nemesis – 1
[Tymna the Weaver -- 3]
[Urza, Lord High Artificer -- 1]
Vampiric Tutor – 2
[Yawgmoth's Bargain -- 2]
[Yisan, the Wanderer Bard -- 1]
All creatures and planeswalkers with the Partner Mechanic will, by default, have no less than 2 points assigned to them, due to the pervasive nature of the Partner Mechanic in cEDH, except where otherwise indicated in the point list above. This includes, but isn't limited to...
Tana, the Bloodsower
Bruse Tarl, Boorish Herder
Ikra Shadiqi, the Usurper
Akiri, Line Slinger
Ishai, Ojutai Dragonspeaker
Kydele, Prophet of Kruphix
Kraum, Ludevic's Opus
Ludevic, Necro-Alchemist
Ravos, Soultender
Reyhan, Last of the Abzan
Sidar Kondo of Jamuraa
Silas Renn, Seeker Adept
Vial Smasher, the Fierce
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14. Optional Suggested Procedure for in-paper Tournament Play Only.
14A. Players will draw and mulligan hands in accordance with the London Mulligan Rule, after determining who will go first.
14B. Rounds are capped at 90 minutes, then 1 full turn rotation starting with the current person's turn will occur. That means that the current player playing will also have 1 more turn in order to compensate for all other players responding to that person's boardstate, where appropriate.
14C. In the event the game ends in a draw game, during a tournament, all players lose. In a non-tournament game, the game ends in a draw as per normal rules of Magic.
14D. In the event of a game ending in a tie, during a tournament, all players lose the game. Otherwise the game ends in a draw as per normal rules of Magic.
14E. In the event all players lose at the same time in a tournament (such as with Sickening Dreams for example), the game ends in a loss for all players, not a draw. In a non-tournament game, the game will end in a draw instead, as per the normal rules of Magic.
14F. This is to incentivize all participants, in a tournament situation, to actually win the game, as pEDH is intended to be a cutthroat environment.
15. The "Proxy Card" Rule. For the purposes of legality in tournaments, it is strongly suggested that CE, IE, Worlds Championship, FBB, and other such similar cards are legal for use in pEDH tournaments only. This is being made legal in this format due to the financial costs and scarcity related to some cards on the Reserved List.